Inspired by role-playing and emergent narratives, such as Minecraft, Dungeons & Dragons, to Kaprow's Happenings, and the Futurist Cookbook, I conducted a series of social experiments and games to further investigate how we can create collaborative narratives and balance between facilitating an activity and letting natural participation happen through a set of distributed rules.
During the end of the world, all the continents reunite again to form Pangaea. There is a machine that is constantly documenting the last states of Earth so that the information will not be lost. The remaining inhabitants' moments and memories are kept in a space time capsule. In time, the capsule will be launched when Earth is completely wiped out from the universe. Here are some artifacts from the capsule:
There are lost strangers coming together for their last supper. They are 2357, Deevs of the Sea, an astronaut, Fairy Juhie, Not Sure Where I Am, The North Polian, and She-Who-Must-Not-Be-Named. Question is: What will happen?
These are the very last conversations recorded on Earth. What are people thinking during their last moments? Strangers connecting and disconnecting . . .